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Educational Supply Chain Animation

August 2018

I worked on this project as part of the animation team for the media department of the University of Arkansas Global Campus. This animation was the combined effort of four people, Jordan Martin, Amy Richter, Maggie Ivy, and myself.

Credits:
My contribution was taking the character highpoly assets and making them animation ready through retopology, uv mapping, texturing, and rigging. In addition I did all of the simulation for character clothing and the cloth ripping in the scene. I assisted in getting the scenes rendered out and fixed various issues as they arose as related to Maya or Renderman.

Jordan Martin: Scene environment and lighting design. Prop creation and character sculpting.
Amy Richter: Character design, storyboarding, clothing sculpting, scene animation.
Maggie Ivy: Environment concept art and texture painting

Karl northfell scmt3613 l05 va s0600 v08 1 198 v2 baked filtered 0005 exr
Karl northfell scmt3613 l05 va s0600 v08 359 430 cloth sim tear baked filtered 0369 exr
Karl northfell giftest 4

Contract tearing done with ncloth in Maya

Karl northfell screen shot 2018 09 21 at 12 30 42 pm

90% of the body rig done with The Setup Machine 3, head/face/clothing rigging made by me.

Karl northfell scmt3613 l05 va s0600 v08 431 490 baked filtered 0469 exr

All characters retopologized/uv mapped/rigged by me. Violet (middle) has a dynamic jacket (ncloth) and hair (dynamic joints) and Jack (right) has a dynamic tie (ncloth)

Karl northfell screen shot 2018 09 21 at 12 18 50 pm
Karl northfell screen shot 2018 09 21 at 12 33 33 pm

Rig created for the contract flying around in the scene (not tearing). Can bend any of the corners, or top and bottom sides, achieved with 20 bend deformers.