Educational Supply Chain Animation
Contract tearing done with ncloth in Maya

Contract tearing done with ncloth in Maya

90% of the body rig done with The Setup Machine 3, head/face/clothing rigging made by me.

90% of the body rig done with The Setup Machine 3, head/face/clothing rigging made by me.

All characters retopologized/uv mapped/rigged by me. Violet (middle) has a dynamic jacket (ncloth) and hair (dynamic joints) and Jack (right) has a dynamic tie (ncloth)

All characters retopologized/uv mapped/rigged by me. Violet (middle) has a dynamic jacket (ncloth) and hair (dynamic joints) and Jack (right) has a dynamic tie (ncloth)

Rig created for the contract flying around in the scene (not tearing). Can bend any of the corners, or top and bottom sides, achieved with 20 bend deformers.

Rig created for the contract flying around in the scene (not tearing). Can bend any of the corners, or top and bottom sides, achieved with 20 bend deformers.

Educational Supply Chain Animation

August 2018

I worked on this project as part of the animation team for the media department of the University of Arkansas Global Campus. This animation was the combined effort of four people, Bellamy Brooks, Amy Richter, Maggie Ivy, and myself.

Credits:
My contribution was taking the character highpoly assets and making them animation ready through retopology, uv mapping, texturing, and rigging. In addition I did all of the simulation for character clothing and the cloth ripping in the scene. I assisted in getting the scenes rendered out and fixed various issues as they arose as related to Maya or Renderman.

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